MODEL Related:
-Re-Built Deck Lines (will be done differently in future as well)
-Re-Built Catapult Modeling (Now Flush with Deck)
-Re-Built Phalanx Systems
-Re-Built Island
-Re-Mapped Island
-Re-Mapped Landing Strip
-Optimized A Few Parts,
-Re-Optimized Collision Mesh
-Re-Did Landing Lights Arrangement
-Fixed Some Bleed throughs
-- Previous Release (v0.2)--
-Re-Built Fences Around the Deck Platforms
-Re-Built The Blasdoor Arms and Re-Animated/Textured them
-Re-Built Fresnel System
-Adjusted Some Mapping
-Added Some Extra Lines to the deck,
-Addes/Changed some Parts of the Model for Future Expansion
-Added a Simple Hanger Deck (for Now nothing will be on it)
-Re-Mapped the Weapons Platforms
-Changed the Hull and Deck Textures
-Re Worked The Foreward Hull
-- Previous Release (v0.1)--
-Added Some Weapons Stations (Phalanx and SAMs)(Not Operational Yet)
-Re-Mapped The Deck, Mapped the Hull and Island
-Added Radar Partial Towers
-Added Lighting Nodes/TGAs
-Added Radar and Sonar Antennae
-Added Anchors
-Added Misc Details
-Remapped Existing Maps to 512x512
INI/FM Related:
-Added Weapons/Radar Systems (4 Phalanx, 1 Sea Sparrow)
-Adjusted Catapult and Cable Values
-Adjusted Deck Collision Mesh and Landing Values
-Restructured INIs To work with the Latest Patches
-- Previous Release (v0.2)--
-Started Adding Weapons Platform *Non Functional As Of 10-24-05*
-Adjusted Landing Angle For AI Approaches Slightly
-Adjusted Effects Emmiters
-Corrected Missing Values For AI Landing
-Corrected Armour and Structure Values
-Changed Some Engine Data
-- Previous Release (v0.1)--
-Added Catapults 1 Through 4
-Added Cables 1 Thru 4
-Set Animations For Blastdoors
-Set Flight Deck Collision
-Set Landing Aim Point and Angle For AI/Auto Pilot Reference
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